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Ogre engine tutorial
Ogre engine tutorial







ogre engine tutorial

Ogre is stable as a rock, its a fast and flexible renderer with a great animation system and so many other options, allowing me to explore what ever crazy algo i can come up with

#Ogre engine tutorial how to

but when you get over those( promise to publish a wiki explaining how to avoid those when i get some mojo ) its pure magic. I my self am working with java-ogre and i can tell you it's a nightmare, so many pitfalls- hard crashes, memory-leaks, bad performance and gc stalls all over. Paroj is making an effort to bring ogre to other langage but that's a new fresh addition to ogre's core so its not mature or battle tested

ogre engine tutorial

Lets start for starter with that c++ nature is not really meant for being a joyful experience it is quite steep and the documentation is quite sparse comparatively.įrankly saying- your'e not OGRE's target audience, to be honest ogre will fail you in all aspects the aspects you've mentioned If you compare the learning curve of OGRE to that of say unity/unreal/godot etc. Most people, myself included, who want to explore a game engine and who work full time have very limited time to enjoy learning a new platform.









Ogre engine tutorial